To learn 3D game development I made a w test project - Island of Shaders. From that experiments I created the grass and terrain shader. Having that I then moved to the new project - Mystic Treasure Hunt. It was a complete rewrite with the knowledge I gain.
One of the problems of the new terrain is how to detects walkable and non walkable parts. Also making a map where player can move everywhere is very hard. It will uncover all the ticks.
To fix this I tested the grid-based movement. Script reads 1bit 64x64 texture that make the map of movements. White is walkable.
Here is a short demo of the movement.
This part needed a proper texture. And with my pixel art skill I managed to make it look good with 3D enviroment. It's smoothed and shaded.
From simple flat island to this.
I needed a nice bridge. One that will say "I'm important". I thing I did a good job in Wings3D.
The game requirements are very high. That's reasonable. But thanks to this new technology called Steam Play I can stream games from PC to any device.
Stay tuned for more gamedev blog posts about that project.
Latest code available at GitHub.