Here is a raw transcript of my interaction with AI - the famous GPT-3 model to write a Game Design Document of sort. Messages in bold are written by me. Then AI continues with it's own interpretation of what should be written next.
The protagonist was thinking on his idea for a perfect strategy game. He knows he need no more than three unit types.
The first unit type would be a basic melee unit, something that could deal and take a decent amount of damage. This unit would be the workhorse of the player's army, and would be used to engage the enemy in direct combat.
The second unit type would be a ranged unit, something that could deal damage from a distance. This unit would be used to support the melee units, and would be vital for taking down enemy units that are hiding behind cover.
The third unit type would be a support unit, something that could heal or buff other units. This unit would be vital for keeping the player's army alive and fighting, and would be essential for winning long battles.
Then he established the resources. There would be three types of resources: gold, wood, and stone. Gold would be used to buy units and upgrades, wood would be used to build structures, and stone would be used to build walls.
He also decided that the game would take place on a hexagonal grid, and that each unit would be able to move a certain number of hexes per turn.
With these basics in mind, the protagonist begins to flesh out his idea, creating a detailed concept for a strategy game that would be both fun to play and challenging to master.
Lastly he reveal the main uniqueness of the game. The game would be set in a post-apocalyptic world where the player is trying to survive and rebuild civilization. This would add an extra layer of challenge and depth to the game, and would make it unique among other strategy games on the market.
He start to talk like a typical indie game developer. His idea was just another boring copy. But he quickly realize that and decided to make it more unique. So he add a new rule, in this game you can only win if you have the most gold at the end of the game. This would change the entire dynamic of the game, and would make it much more challenging and exciting to play.
Then he decides to ditch that idea and concentrate on a dice based game. He was always interested in games that used dice, and he thought that a strategy game that used dice would be both unique and fun to play.
So he creates a game where each player has a set of three dice, and they take turns rolling them. The dice represent the different units in the game, and the numbers on the dice represent the different stats of those units.
The player can then use those dice to attack, defend, or move their units around the board. The goal of the game is to either capture the enemy's capital, or to kill all of the enemy's units.
This game is still in development, and the protagonist is continuing to work on it, making it more unique and exciting with each passing day.
This idea makes him happy. So he start to tweak it and adds a backstory. The game is set in solar punk future.
I've added the "solar punk" sentence because AI always came up with some post-apocalyptic scenario. This did not help...
In this game, the sun has gone supernova and the resulting solar flares have destroyed Earth's atmosphere. The surviving humans have fled to Mars, where they have set up a new civilization.
However, the Martian environment is harsh and unforgiving, and the humans are constantly under attack from the native Martian lifeforms. The player's goal is to help the humans survive and thrive on Mars, and to eventually find a way back to Earth.
After arriving on Mars humans quickly realize they are not alone. They are not the only ones to have survived the destruction of Earth. There are other survivors, but they are not human. They are a race of intelligent, telepathic aliens called the Martians.
The Martians are a peaceful people, and they want to help the humans survive on Mars. However, the humans are distrustful of the Martians, and they are constantly at war with them. The player's goal is to help the humans survive and thrive on Mars, and to eventually find a way back to Earth.
After initial wars ended the peace period started. During this time both sides learned about each other. The humans learned that the Martians are a peaceful people, and the Martians learned that the humans are a warlike people.
This peaceful times ended suddenly. The Martians discovered that the humans were planning to build a weapon that would be able to destroy their entire race. The Martians attacked the humans in a preemptive strike, and the resulting war was brutal and devastating.
Surviving settlements of different races began to conquer the Mars. Cities became fortresses, industry became war factories, and the people became soldiers. There was only one goal: survive. And the only way to survive was to win the war.
The protagonist's task is to lead one of the surviving settlements and lead it to victory. He has to make tough decisions, choose the right allies, and build the ultimate war machine.
Perfect. Now the game needs a name. The protagonist decides to call it "Mars: War of Survival".
As you can see it is very impressive in keeping the whole text logical and came up with nice game. I don't know why it always tries to end the world in some tragically way. That scares me the most.